Farm is Coming


Hey!

As announced on my previous devlog posts, we are getting closer to release. Now i am working on Main screen. Already made two different game over screens for different game over scenarios.

I decided to limit plant variety to 5 and one type of sickness. 

Would like to talk about some personal stuff. For long time, i didn't release a game. Since i am working on a tight schedule, i blame working laws and anti-alience government. I want to change this and i will change this.

Impossible Farmer is just a comeback for me, i know this game wont be popular, it won't make enough money for living. (That is one of the reasons i scaled the scope down) But that will be the first game i've released for very long time. This game will be the very first game which comes back from graveyard of unfinished projects and go "live".

Almost everyday, i come up with a new game idea, i know, my time is not enough to complete this games. But releasing some of them is still better then none of them.

Last month, i released horror game sound effects and low poly 3D models, really, really proud of them. I don't monitor Youtube statistics or itch statistic, because if i do, my inner "perfectionist" will stop me to do more. Releasing assets is not releasing assets for me, i take this as, i am re shaping my life and moving to the lifestyle i want to live. 

Have you ever asked yourself, "do i want to live this life in this way?", if your answer is yes, you are one of the lucky people. Unfortunately, in Middle East life is not going on like this. That won't take me back from taking more and more steps.

And bought some Zizek books. Last time, 8 years ago, i didn't understand anything from him, as retrying everything i fail, time to read Zizek.

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