Resources in Resources in Array of Resources
As you may notices, this project is being developed with Godot 4.
I've used custom resources in other projects. This project involves a lot of different plant types, i initially designed this as a list of dictionaries, an entry for each plant type.
Today, i realized, this is going to take very long to implement all unique plants in a dictionary (may be with different attributes) therefore i thought i can give it a try to create list of custom resources.
I create resource for each plan in a folder, load all files into a game as PlantResource with a loop and use them from that resource list.
Actually, my purpose is not to have a long post about the code, objects etc.
I wanted to create a post to praise Godot Engine. It is an amazing game engine, which covers different use cases and help you to develop your games faster
Get Impossible Farm
Impossible Farm
Farming - Impossible / Pre Order Now
Status | Released |
Author | Yigit Ozdemir |
Genre | Simulation |
Tags | 2D, Farming, Godot, godotengine, Roguelike, Singleplayer, Top-Down |
Languages | English |
More posts
- Computer Version ReleasedMar 22, 2023
- Testing PhaseMar 17, 2023
- Farm is ComingMar 16, 2023
- Long time, good newsFeb 20, 2023
- Some Trees... Grow!Apr 13, 2021
- In Game SettingsApr 12, 2021
- Join my Discord ServerApr 10, 2021
- Saving, single save file or multiple?Apr 09, 2021
- Farming DifficultiesApr 04, 2021
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